Darkness of the Demimonde is a rules-light role-playing game of Victorian Pulp Horror and Mystery! With rules based on Tunnel Goons (by Nate Treme) and The Midnight Chimes (by Scott Malthouse), Darkness of the Deminmonde is easy to learn, quick to jump into, and great for one-shots and short campaigns. Rules are player-facing allowing the spotlight to rest firmly on the PCs.
Players can take on the role of Enlightened (normal people who investigate and combat the supernatural) or Afflicted (supernatural entities that strive to keep the darkness at bay). They might be detectives, alienists, or antiquaries; vampires, werewolves, psychics, or many other types of characters.
Campaigns might focus on secretive orders of hermetic magicians, the hidden society of vampires, investigation of paranormal phenomenon, or any other story that interests the group. The default setting is the Victorian world with a hidden supernatural realm that bleeds into our mundane history---the Demimonde!
PRODUCT DETAILS
Special edition saddle-stitched paperback;
37 pages;
A5-sized Saddle-Stitched book (5.83" x 8.27");
Soft-touch cover offers a suede-like feel to match the cover design;
Endsheets printed with the scenarios maps, so they're easy to find;
Link sent via email for your PDF version download!
CONTENTS
Intro, Game Rules, Play Example (5 pages)
Character Creation (7 pages)
Magic and Psychic Powers (2 pages)
Monsters (4 pages)
Scenarios (16 pages)
CREATIVE TEAM
Writing: Joseph Salvador, Scott Malthouse
Art: Joseph Salvador, Digital Curio, WhiteHeartDesign, Public Domain
Proofreading: Tim Snider
Layout: Joseph Salvador

