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Reaver: Sword & Sorcery Role-Playing Game is a tabletop fantasy-action-adventure game that utilizes a die-chain mechanic that gets out of the way of gameplay and allows the narrative to take precedence. Players take on the roles of mighty warriors, daring rogues, and cunning sorcerers to test their mettle against nefarious cults, supernatural horrors, and a harsh, uncaring world—all in search of fortune and glory!

 

Reaver features:

  • Die Chain Mechanic: Reaver uses a die-chain mechanic that calls for the d4, d5, d6, d8, d10, d12, d14, d16, and d20. Modifiers move the die up and down the chain. (The non-standard dice can be easily simulated with regular dice, so you don't need to buy special dice.)
  • Characters: Characters have six Attributes (Brawn, Agility, Stamina, Cunning, Intuition, and Presence), an Ancestry that denotes their background and nationality; a Class (Barbarian, Berserker, Fighter, Magus, Priest (Druid, Shaman, Theist), Rogue, Scout, and Sorcerer (Hermeticist, Mystic, Witch) that encompasses their core role and grants their primary abilities; and Careers that depict the character's general skills. 

  • No Skills: There is no dedicated skill system—Careers grant an assumed set of skills and the player must advocate for when their Career may affect a die roll

  • Player-Facing Combat: The player uses Attack Dice to make attacks and a Defense Die to avoid attacks, but the Chronicler (game master) rarely makes attack rolls. 

  • Dark Sorcery: Reaver embraces the archetypal dark sorcery of Sword & Sorcery tales with a roll-to-cast system. Success allows for astounding magic, while failure results in weakening your magical ability and possibly causing some catastrophe or gaining corruption.

  • Metacurrency: Player characters and the Chronicler (GM) each have their own resource which work together—the more players spend their Resolve, the more Peril the Chronicler gains and the tension rises!

  • Deadly Ancient-World Setting: Reaver takes cues from the world-building of Robert E. Howard and presents a built-in setting, The Sagas of Cennor. Cennor is a world inspired by our own ancient world and the classic works of Sword & Sorcery, with a bit of H.P. Lovecraft and Clark Ashton Smith mixed in. 

 

  • 7.5" x 9.25" Smyth-sewn Hardcover 
    • Featuring foil-stamped cover, two ribbon bookmarks, color maps, and lots of art!
  • 384 pages
  • All-Inclusive RPG—character creation, game rules, Chronicler's guide, adversaries, artifacts, setting, and more.
  • Art by Charles Keegan, Kurt Komoda, MARCINs, and Trevor Ngwenya!

Reaver Sword & Sorcery RPG (Pre-Order)

$59.99Price
Excluding Sales Tax
Quantity

    © 2025 Raven God Games LLC. Reaver Sword & Sorcery Role-Playing Game, Eldritch Tales: Lovecraftian White Box Role-Playing, Darkness of the Demimonde, and all other Raven God Games products and related logos are trademarks of Raven God Games LLC. All rights reserved.

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